Algorithm
An algorithm is a set of instructions or rules designed to solve a definite problem
Program
Program is an organized collection of instructions that perform a specific task
Statement
A statement is a single line of code written legally in a programming language
API
API is the acronym for Application Programming Interface, which is a software intermediary that allows two applications to talk to each other
Arguments
Argument or arg is a value that is passed into a command or a function
Boolean
Boolean is an expression used to create statements that are either TRUE or FALSE
ASCII
ASCII is a standard that assigns letters, numbers and other characters different slots
Bug
A bug is a term used to denote an unexpected error that causes it to malfunction
Char
Char is a display unit of information equal to one alphabetic letter or symbol
Int
Int is a display unit of information equal to a numeric value
Objects
An object is a combination of variables, constants, and other data structures
Object-Oriented Programming
OOP is a model defined by programmers that revolve around objects and data.
Class
A class refers to a set of related objects with common properties
Code
Code is a term that describes a written set of instructions using protocols
Array
Arrays are lists or groups of similar types of data values that are grouped
Compilation
The compilation is the process of converting high-level language to low-level language
Conditionals
Conditionals help the code make a choice and result in either TRUE or FALSE
Command line interface
The command-line interface is a user interface based on the text
Data types
A data type is the classification of a particular type of data
Constants
A constant is a value that doesn't change during the execution of the program
Declaration
A statement that describes a variable, function or any other identifier
Exception
An unexpected condition encountered during the execution of a program
Expression
An expression is being used to represent the value of one or more variables
Framework
A framework is an environmental platform for developing software applications
Hardcode
The term hardcode is used to describe code that is not likely to change.
Loop
A loop is a sequence of instructions that repeat until a condition is met
Endless loop
An endless loop is a continuous repetition of a program that is everlasting
Iteration
Iteration is a single pass through a set of operations that deal with code
Keywords
Words that are reserved by a programming language and have special meaning
Null
Null defines the lack of any value whatsoever
Variable
A variable is a location that stores temporary data within a program
Operand
In the expression 'A+F+Q', 'A', 'F', and 'Q' are operands
Operator
An operator is used to denote the object which can manipulate different operands
Pointer
A pointer is a variable that contains the address of a location in the memory
Syntax
Languages having their own set of rules on how statements can be covered
Low-Level Language
Low-Level language is the language which is machine-friendly language
High-Level Language
A high-Level language is the language that is programming friendly language
Machine Language
Machine language is a low-level language comprised of binary digits
Package
A package is an organized module of related interfaces and classes
Runtime
Runtime is the time period during which a program is running on a PC
Compile time
Compile-time refers to the time duration in which the programming code is converted to the machine code (i.e binary code) and usually occurs before runtime.
Backend
Backend is the term used for background in programming
Frontend
The frontend is the user interface of a computer or any device
Server-side
When procedures and processes are performed on the server
Client-side
The Client-side is the software that runs on a user's web browser.
Conclusion
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